Almost all conflict theory assumes that there are only two primary antagonists. State vs. State. Mind vs. Mind. Good vs. Evil. Just vs. Exploitative. Us vs. Them. The list goes on and on. What if conflict in a flat world isn't a two sided affair? What if it consists of n sides? What if it involves many participants, each with a very different motive for conflict and each packaged in a variety of shapes/sizes/etc.? How does that change conflict theory, strategy, tactics, organization, etc.?
The War of Many v. Many is the world we live in: the fragmented global economic oligarchy vs. themselves vs. defenders of state sovereignty vs. non-state nationalist or indigenist guerrillas vs. non-state internationalist/ideological guerrillas vs. national or international gangs and cartels vs. ... etc.
The Smash Brothers Theory of Warfare:
So naturally the first thing I thought of was Super Smash Brothers. Did you ever play Smash Brothers? We used to play all the time in high school. I was always Samus, and I did pretty good, considering I wasn't actually very good at the game.
And I wrote a long reply to Robb's post, describing my Smash Brothers strategy:
- Stay out of the way of the actual fighting;
- Let everybody kill each other;
- Only jump in when you can make a quick attack (Samus's charged-up blastergun) and get out quickly;
- When getting out, make it expensive for your enemies to follow (Samus is able to drop bombs all over the place even when jumping away);
- Make it to the end relatively intact, to face off against the heavily damaged winner.
I wonder: Can this idea tell us anything about the best way to liberate the earth from Civilization?
Smash Brothers After Descartes
The state is breaking down. Globalization, and its corollary, privatization, are the looting of the state: The transfer of wealth--wealth representing natural resources, abstracted--natural resources being living ecosystems, objectified--from one sort of bureaucracy (governments) to another sort (private corporations). Corporations aren't the only actors pillaging the state. Liberation movements and criminal cartels of various stripes are involved as well.
We want to see land controlled by no bureacracies, but rather by the individuals, human and otherwise, who live on the land.
Here's our position in the global game of Smash Brothers, as far as I can tell:
- We are structured as an ideologically-driven, relatively rhizomatic network. Our composition is similar to the hunter-gatherer band: We are composed of disparate, fluid social groups in various locations. We come together for gatherings of various sorts: Earth First rendezvous, primitive skills gatherings, rewild camps, Crimethinc convergences, etc. These gatherings mirror the seasonal comings-together of scattered hunter-gatherer families: New friends (and enemies) are made; Groups change composition; People share "resources" (skills, knowledge, food, sex).
- We are largely located on the territory of the US. That means we are subject to perpetual monitoring and surveillance and that we are within reach of the most advanced police/military aparatus in the world.
- We are, for the most part, unarmed.
- We have very little territory. We have no way of defending territory.
- We have little in the way of mass appeal. Or rather, in some of our manifestations (rewild.info) we have a little bit of appeal; in others (Green Anarchy) we have next to none.
- We have a very poor track record in terms of recruitment and retention of members. One of our major manifestations in the broader society is that of a youth-based social "scene."
- We have little in the way of self-awareness as a network. We have little in the way of strategy.
Is this right? Is this an accurate description of the state of affairs in the anti/beyond-civilziation movement?
If so, Where can we (safely, legally) go from here? Is there any way to play Samus in this world?
*(The State Of Nature is not a State Of War [as Hobbes would have it], but the State of the World is Super Smash Brothers.)